Source Creeps

This particular Big Tech company is known to leave their Mark, on the social landscape, with digital influence over many lives, families, and cultural activity they influence.

As their scaling continues so does the shifting in behaviors that comes with their decades of influence over the engagement of millions to billions of users and the lives dictated across their widespread platforms.

This particular company, has increased the predatory Metabolism of predator philosophies and curated such participation digitally. Such intentional inclusion over the source code that shapes the lives many over the internet, can seemingly influence a concerning culture across communities.

As this company creates various features and programming to influence the minds and acceptance of concerning behavior, such engagement can also manifest physically, in greater numbers with the addictive and encouraged participation in such platforms. 

This has shaped culture from their concentration on personal lives, peers, and families that have flocked to such platforms and features. Many users and individuals that have grown up with openness to concerning culture they have set and scaled. 

The consensus that it is just relatively young people that have been shaped by these companies (Big Tech), is becoming heavily proven to be false. All people and demographics are influenced by such companies, given their power and seized engagement over devices, platforms, and the pivots they incorporate with time to be more invasive to users. These companies encourage such behavior amongst the population and their respective peers. 

To better understand the components that have shaped such concerning cultural mark left by this company, it is appropriate to assess the faces of the company and how their tendencies influence the direction their company. Many can see their defined concerning culture that evolves with time.

With this particular company led by Mark, such concerning inclusions of their  dictation, (but seemingly dismissal of their role in curating concerning dynamics amongst the population) continue to showcase their power in predatory breeding and encouraged engagement, without the accountability in many ways for such detrimental dictation.



From Staying in touch, to stalking & Telescopes

This company evolved out of a campus-oriented environment with the intentions of helping this demographic stay in touch with one another. 

At the time, they did not foresee or factor in some of the more concerning circumstances their company was creating. Particular activity that could have been appropriate and beneficial to a specific demographic, younger and exploring life through respective goals was warranted and encouraged.

As such a platform intended to scale beyond this demographic, they further reached users and widespread individuals in many demographics. Their reach went beyond students, beyond youth, beyond even the nation of such origins, to influence lives and behavior when gravitating towards such a platform. 

Their intentions to impact many lives can be seen in their efforts to scale, as they could have just remained within their campus of origin. This is the space that influenced the founders.

Given the scaling, comes added layers of rewards to their success of engagement, but also the responsibility of structured extremism in digital means. 

The added appeal to different activity that active users were subject to were more impressionable and influential given the distinct and curated components with this platform. In YourSpace, context to the migration and impact this company injected into the individuals using their service is provided.

With the limited and personalized accounts amongst peers in their platform, the personalization propelled to many people across the population. Their activity and patterns they embraced were under more control of such a creation, and the minds of the creators.

The added necessity of people being nosey, certainly heightened following such personalization. This prompted procedures to have people reveal and research more personalized matters surrounding people they knew, briefly met, live around, work around, or may randomly discover.

The gravitation to such gossip-like obsession, became far more concentrated on communities, that impacted consumers across different civilizations. Rather than thoughts of what may be going on in one's surrounding area, they were encouraged to see it, stalk it, share it, and search it. 

The continued engagement with such addiction and conditioning, results in the elevated expectation of eavesdropping over-time.

This company further gained themselves in exploring others lives. They have the privileged rights to look in on relationships, including romantic interests, exes, knowing a potential prospect, crush, or pursuant of the consumers that engage with platforms and products of this company.

With acknowledgement that people are human there is understanding to the tendencies they have. Feelings, curiosity, and pursuit of relationships in various forms are likely to occur. However, there are further elements of such engagement with these platforms that propel such emotions to greater levels in many cases.

As humans are more hooked on such platforms, such emotions over time can strengthen and so can the acceptance to particular activity and ambitions of users, over time as they have engaged with such powerful and programmed platforms.

With these platforms having influence over the thoughts and tendencies of people over time, it cannot completely replace the physical emotions and activity that can occur. However, the tendencies (essentially culture) evolve when the curated conditioning for curiosity, can propel humans in modern times to be far more invested, eager, emotionally attached and pursuant of others in the physical as a result.

With such gravitation, there's the glory of the impact. Many are all beneficiaries to such creations in modern times. Given the mental migration to such maneuvering amidst these creations, seemingly good things can evolve with engagement.

Relationships can prosper, random love may be more likely in digital and physical means or interactions.  Awareness and comfort in knowing the state of people and users is likely. People can have more forms of influence of retaining relationships significant or insignificant to their lives with such tools.

However, with such gravitation, also comes the gross dynamic to what such elevated curiosity breeds. Such people with prompted participation in a more obsession-based culture, can have many spiraling to a different level of predators.

The platform integrates things that go beyond staying in touch, and can dictate more detrimental actions, interactions, and particular invasions among the privacy of people in both digital and physical means.

There are many instances, in which people are far more obsessed than necessary, with access and perceived entitlement to conduct more predator-like activity. The research and investigative nature of particular people can prompt physical demonstrations of invasive targeting of people they choose. 

Such predator-oriented people that are conditioned by the impact of such platforms display this detrimental activity in their surroundings. 

They dedicate their time and energy to exert more extreme actions, and cannot restructure the philosophy or craving for curiosity resulting in empowered predators throughout the population.



Described as nerdy, unconfident, awkward, such components align with the distinction of those that respond to such featured characteristics with recklessness and stalking (as would a creep).

Founder Fears

Looking back on the creation of such a platform and the face of such a company, many can assess the attributes of someone that embody and eavesdropper. He can be described as possessing the traits to embrace more predator-oriented pathways.

The nerdy, awkward, and unappealing individual was concentrated on looking in on others with the creation of this platform. This was at a time when they could have further neglected their internal insecurities and turn to other activities, or agendas.

 Such conflicts in character, can further the intentions to gain revenge of the people who were naturally more appealing and content, opposed some of the conflicts that come with perceived nerds

This founder left their mark on the culture with such a creation, but it is important to also know they also left the university they were attending at the time of creation. 

With the original intentions of serving such a demographic, this particular founder fled such an environment despite the privilege and opportunity to still create while they educate (As some people manage to do with patience). 

A notable distinction is uncovered when looking into the social deviation from such a prestigious environment, but this founder's source and dependency to a platform of eavesdropping

When factoring in the characteristics of particular people that get their sense of contentment from completely looking in on others, and gaining from this intention, it can align with the personality traits of predators.

Should such predatory curation result within the platform, can influence the many individuals that embrace these patterns, and participate in such activity.

This founder was privileged enough to meet (modern-day) powerful people they remain alongside in various ways (personal and professional) in a  frat environment, with his awkwardness and nerd components described and noted. 

These components don't describe someone likely to accept the pain or rejection of admiring or approaching someone they are interested in, but more in line with people that are far more invasive, physical, and obsessed to those they want to impose their intentions upon.

Such cultural dictation, can influence many to follow more predatory patterns, while engaging and looking on to such platforms. They can seemingly stalk others as they flee from their flaws that they are confronted to face in certain environments. However they can book the time, to look in on other's lives and seemingly alter theirs through digital means and physical.  

With troubles along with talent, there is a Nuance of social and internal flaws felt in such environments as described with the fraternity space.(Ex. Delta). Some tailor their lives to such stalk-like tendencies in a completely different environment, displaying their eavesdropping opposed to actually becoming better versions of themselves.

Certain activity, and predatory investigations of others is only discovered amongst the platforms operated and dictated by this company, impacting culture and the obsessive nature individuals may have. 

Many dismiss the detriment they can bring upon themselves with such obsessions beyond their own way of life, environments, and privileges to turn to more deceptive and predatory practices, given heightened encouragement and engagement of predator-producing platforms.

The flaws of founders that were determined to get away, and dedicate extensive time and resources look in on all the lives of that environment, can come across as a foundation of predator origins

When considering the creator and their characteristics at the time of creation, particular cultures from such a foundation and the acceptance they dictate, can also influence their promoted features.

In life, some may embrace such physical impact of a poke. Others may get told off for such undesired actions prompting concerned reactions. 

A predatory poke

This powerful platform influenced millions upon millions of users, over decades and have been known for the various features they integrate, that are accepted and encouraged amongst the activity of their users.

A prominent feature, that was incorporated by this company was the poke feature

(It may have been recently briefly reinstated)

Users could browse particular profiles, (friends or not) and poke the intended recipients. This could occur prior to any familiarity, correspondence, or invitation of such actions and activity.

Additionally, once users were subject to the promoted and popular poke, they were alerted and encouraged to poke back, if they felt the need to do so. Such a cycle of poking, became popular and set acceptance to such impressions and digital activity that influenced the physical minds and lives of individuals.

This feature (along with many others), were active in this company's quest of dominance, rather early in their platforms's growth. It shaped lives of young and old. Such influence does have an impact on the population, with the conditioning of such behavior and symbolism of invasions, being accepted.

As stalking increased with such a culture, particular promoted actions of invasion can heighten and have impacted populations as well. 

The origins being from a more awkward person founding such a company, can align with particular actions they may take to initiate interactions in the physical world to prompt engagement. Their incorporation to such features impacted millions upon millions of users digitally, and can influence the tendencies of these people, adults, and widespread consumers physically.

Such prideful promotion of the poke implemented across this platform can serve as an oath to creep culture.

They led impressions amongst the many individuals that began to tailor their perception and/or physical activity to new trends as a result of such powerful technology. 

They went from view, admire, and talking-first to more predatory practices. Such a culture and dictation results in visit (physically), telescope (look in on their lives), and touch first (poke). 

Such instructional incentives for this behavior accepts it, and furthers it. This behavior is embraced amongst the population that has grown up with such technology, and grown accustomed to it with the addiction and power it holds over many of users. 

There is added layers of responsibility for the predatory inclusions, at the hands of creators that can align with such characteristics they implement across concerning culture. 

The migration occurred prompting users  to having intentional awareness, to then active obsession. With intentional prompting for more invasive and physical actions planted and perceived across the minds of millions of users, they also incite more extreme activity. 

As a result, many consciously and subconsciously have been influenced by such a culture, and are active participants to the promoted features aligning with problematic consequences.

The recipients in their technology can be seemingly seen as being obligated to such experiences, sparking the concern amongst consumers in communities where such overt obligation amongst predators is accepted and aided as a result of such conditioning.