YourSpace

Tech Market Outlook

"Source Code" Sanctions assigned to Big Tech company(s) ($Valued over 1 Billion) for the intentionality to leave their mark on vulnerable populations with the introduction and scaling of devices, gadgets (AI/VR), tech systems and software that further compromise the privacy, personalities, and properties of intended purchasers and users. Concerns have existed regarding user's personal devices and data, so intense penalties for these companies are important with their intention on supplying equipment linked to control mechanisms as these companies are identified in consistent antitrust probe considerations.

Particular companies known to rule the social media landscape, succeeded in reshaping the reliance on handheld devices, for increased dependency and reliance on their technology to define the lives and lifestyles. Targeted users and purchasers within these technologies subject fellow peers and professionals to extensive data and demonstrations linked to their home, habits, and mental health, all of which can be analyzed and accessed by the powerful companies at their headquarters for their gain, grooming, and glory.

There was a time when the scaling of such platforms, was seen as the simple solution, as many users pivoted from MySpace to alternative platforms. The same simplification principle can be applied today, as these companies intensify their agendas that have proven to be successful. 

With considerable time and behavior patterns shifted from what can be considered the MySpace migration, the detrimental impact can be clearly assessed and audited, alongside the increasingly accurate trust concerns for companies and their knowledge of negative impacts to their practices, platforms, and now detrimental (expensive) products they want to subject populations to purchase.

As these changes are embraced within the territories these gadgets (AI/VR) are targeted, such attention to the aftereffects of these technologies, can strengthen the tactics of Big Tech, with a consistent theme of tresspassing. Beyond such bold intentions of being the source to their users confidence, the appropriate sanctions and inclusion of high penalties can rival those within the industry of pharmaceuticals. Such consequences and review of damage done have led to banned products, for their negative impact and addiction amongst populations, given the knowledge known by the companies intending to sell them. 


Such companies deviated from basic social engagement and appear to be designed to know everything that goes on in your home.

Creep considerations?

With technology embraced and engaged amongst users, the platforms and their dictation raise concerns amongst what the intended goal is, and what the purpose is for who can see your activity through digital mechanisms.

As MySpace was very popular it scaled and people accepted its features. What was once cool, began to have its concerns. Particularly, users asked, "who is Tom?"

It can be a real concern, as it was a default friend/feature that presented unfamiliarity. 

Today, a large consensus amongst the impact of product design and features users are subject to, credit active platforms and their impact as far worse. 

The early signs of Home Curiosity, were in the design of a particular platform's language, as the features went from your "page" to your "Wall". This can be seen as such stalker symbolism and openness to discover inside the spaces of fellow users. 

These conditions were set for the user, removing their piece of web participation as MySpace included the ability to incorporate themes. Active and alternative platforms introduced new language and luring of one's "Life" and lifestyles user's personal participation were encouraged and described as "timelines".

The parallels to looking into lives with more enhanced personal data, and language luring users to acceptance of home insight was prevalent. The assessed impact of these changes have become very powerful to all the follow-on platforms, practices, and products these companies intend to scale with such conditioning.

myspace was a space of art

The platform was well-known for allowing its users to engage, display, design, and share various forms of art.

These ranged from songs, artwork, in a system that was favored the art and scaling of fun, festive, files. One could tell actual stories in creative ways through the art and their design of their page. 

Active platforms and the introduction of features that document more personal experiences, memories, and looks within such personal spaces have become more prevalent, with their "stories" feature being pushed. 

Active platforms are known to mobilize, imitate and integrate such features into their technologies, and some have been known to conspire against competitors with IP criticisms, when they set spy-enticing standards they each introduce and profit from.

Particularly, with the conditioning as apart of the Myspace migration to alternative platforms, the "friends" count went from largely uncapped to entirely limited restrictions, with the intentionality to more deeply personal programming.

These active platforms that have scaled in influence and intentional dictation have been more concentrated on ensuring users are doing more personal and daily documentation in which these companies can access and utilize for their intended purposes. 

Additionally, active platforms are more concentrated on assigning art for users, with avatars being heavily present. For many vulnerable users. It has worked as these vulnerable individuals gravitate more towards the removal of their actual face. These small gestures amongst the vulnerable have intense capabilities to blend realities, with continual advocation for location and mapping integration users and the headquarters aim to see (From the outside and inside).

It was damaging enough the reliance and heightened use of filters, but now there are designed elements in such features in platforms to enhance such personal-invasive impact. As users book the time to explore dangerous products in the AI/VR, they further to remove the unique components of one's face and confidence with the reliance and activity these companies dictate.

Against autonomy

The users of MySpace were able to rank their own top friends, and dictate the widely social dynamics of an engaging platform. 

The dictation in alternative platforms was largely influenced by the algorithm. The added reliance to the lack of independence left users more subject and dependent on the platform's dictation, resulting the enhanced dopamine impact. This is with the handheld, tablet and desktop devices in which they suceeded in such damaging effects. 

Many can imagine the incredibly more powerful impacts and reliance one can be subject to, when the dopamine and dependency of AR/VR substitute real experiences and interactions. The technology has incredible capabilities of unchartered territories of anxiety, stress, and physical effects should such lack of care for users be applied to even more powerful products, in which they eliminate the surroundings of their space.

This is also beyond high concerns for what the headquarters and founders of such companies can do with increased data on the brains, bodies, home, and habits of these users. 

Inside look in the likeness and life

The Myspace Migration to alternative authoritative platforms certainly went from friends, to family and even where you get funds, opposed to simple and creative fun.

The intensity of comparisons, curiosity, and click-reliance comes along with these features and dictation as they are implemented across the network of companies shaping culture. 

Heavy concerns come from the companies looking to scale products, with practices even within their offices that have sensor-capabilities. 

Such design is invasive and designed to overanalyze unlimited access to users, and with new and refined devices and gadgets (AI/VR) to increase dopamine and depression without them, the populations they cater to can become far more troubled.

Given the scaling and influence and detrimental impacts particular companies have knowingly used for their conditioning, what could be possible with the inclusion of new products that can prey on the vulnerable (AI/VR)?

Ads can reach an entirely different level of consumption, but more significantly is agendas and alternative realities. Particular active platforms are known to limit and suppress the audiences and information they see based on their "intentionally-limited network", so how much more can be possible with the enhanced device capabilities. 

Blindfolding is a common theme of both hypnosis, and trafficking, so such scaling adds these risks and hypotheses of hypnosis via the headquarters of known mobilizing, targeting and authoritative companies, should they look to more directly control humans and their heads. 


Acquisitions aligned with enhanced access

Particular companies have proven to monopolize with the continual acquisition of companies that are more active in personal dialogue and chats. The controlling companies intend to know "Whats" is going on in the private and personal lives of users and the population around the world. Further, by tailoring acquisitions initially more art-oriented to the same features and control of parent companies, spark the conditioning concerns that comes along with their conquering company's culture. As such sanctions are similar to the pharmaceuticals industry, the Gram impact of drugs sold by greedy companies is no comparison to how fast, bold, and powerful these tech companies intend to be with enhanced products. 

Tech Acquisition network, alliance and activity

Big Tech companies shadow and support one another as they acquire companies that can further their agendas, as they group along one another in technologies that appeal to the youth, video games & consoles, to the linked data surrounding the professional world as they extend their power beyond initial software

With consistent acquisitions in their history of purchase power to exploit such minds. From very fast acquisitions of steaming platforms, such practices serve as a tube to tresspassing continually on the personal activity and data, with capabilities to exploit such data in detrimental ways, for continual gain. 


With the inclusion and rapid application of the described Source Code Sanctions and Penalties, the safety and wellbeing of growing vulnerable populations do not become increasingly jeopardized, as the appropriate awareness to combat such detrimental effects is granted through the resources as a result. 

Given the history of negative effects, the dopamine, and dependency on such companies with less complex devices (AI/VR), the scale to increased damage levels reach far beyond what we've seen in the universe. By the monitoring, monetization deductions, and potential (ideal) banning of such products from the powerfully-exploiting companies that offer them, the rate of attention and anxiety concerns can slow to reasonable levels, to combat the uphill battle in the active state of minds and activity seen in many markets. 

A significant MarketSteals modifier to markets around the world.